// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: PreBloomVertShader.vsh ********

// File data
static const char _PreBloomVertShader_vsh[] = 
	"attribute highp   vec3  inVertex;\r\n"
	"attribute mediump vec3  inNormal;\r\n"
	"attribute mediump vec2  inTexCoord;\r\n"
	"\r\n"
	"uniform highp   mat4  MVPMatrix;\r\n"
	"uniform mediump vec3  LightDirection;\r\n"
	"\r\n"
	"varying mediump vec2   TexCoord;\r\n"
	"\r\n"
	"void main()\r\n"
	"{\r\n"
	"\t// Transform position\r\n"
	"\tgl_Position = MVPMatrix * vec4(inVertex, 1.0);\t\r\n"
	"\r\n"
	"\t// Use the light intensity as texture coords for the bloom mapping\r\n"
	"\tTexCoord = vec2(dot(inNormal, -LightDirection), 0);\t\r\n"
	"}";

// Register PreBloomVertShader.vsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_PreBloomVertShader_vsh("PreBloomVertShader.vsh", _PreBloomVertShader_vsh, 437);

// ******** End: PreBloomVertShader.vsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: PreBloomVertShader.vsc ********

// File data
A32BIT _PreBloomVertShader_vsc[] = {
0x10fab438,0x9588bec5,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0xfe020000,0x0,0x4000000,0x0,0x9000000,0x2,0x0,0x20000,0x0,0x0,0xc6010000,0x55535020,0x20,0x1ba,0x1,0x1,0x0,0x204,0x0,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x122000a,0xffff,0x7,0x0,0x0,0x14,0x0,0x0,0x0,0x0,0xfffc,0x0,0x0,0x0,0xffff0003,0xffffffff,0x130001,0x800007,0x140002,0x0,0x150002,0x100000,0x160002,0x1,0x170002,0x100001,0x40001,0x2,0x50001,0x3,0x60001,
0x4,0x70001,0x5,0x80001,0x6,0x90001,0x7,0xa0001,0x8,0xb0001,0x9,0xc0001,0xa,0xd0001,0xb,0xe0001,0xc,0xf0001,0xd,0x100001,0xe,0x110001,0xf,0x120001,0x10,0x130001,0x11,0x63801800,0x40831bbe,0x77,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0xa0000,0x80010002,0x80018001,0x8001,0x0,0x0,0x0,0x10001,0x1,0x10001,0x2540001,0x2009b040,0xe0010e0,0x1001e0a0,0x60d2881,0x606f060,0x481138ab,0x606f060,0x8a153882,0x606f060,0x1a183882,0x1001701f,0x70f00a2,0x606f000,0x491338ab,0x606f000,0x8b173882,0x606f000,
0x1a1a3882,0x1001705f,0x600a2,0x18000000,0x803f,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6e690600,0x74726556,0x7865,0x3040400,0x10000,0x100,0x70004,0x5f6c6700,0x69736f50,0x6e6f6974,0x5010000,0x305,0x1000001,0x40000,0x4d00000f,0x614d5056,0x78697274,0x16000000,0x303,0x1000001,0xff100400,0x690000ff,0x726f4e6e,0x6c616d,0x4040000,0x1000002,0x10000,0x7000404,0x694c0000,0x44746867,0x63657269,0x6e6f6974,0x4000000,0x203,0x1000001,0x31400,
0x54000007,0x6f437865,0x64726f,0x5030000,0x1000002,0x10000,0x3000200,0x0,
};

// Register PreBloomVertShader.vsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_PreBloomVertShader_vsc("PreBloomVertShader.vsc", _PreBloomVertShader_vsc, 798);

// ******** End: PreBloomVertShader.vsc ********

